How to find out what a transform does by tatasz, journal
How to find out what a transform does
Not really a tutorial this time, just some exploration ideas.
There is no extensive guide to all transforms and plugins. So how do people figure what they do? The way is to experiment, and there are some techniques that work quite well for me.
As examples, i will use spherical and loonie.
A short note
For all the mathods below, make sure you try the following:
Change all the variables and try different combos of themMove the pre affine of the transform aroundScale and rotate the pre affine
Add it as post transform to squares or circles
Start (from blank) with square or sineblur, and add the variation you want to try out as post transfor
First of all, special thanks to Zueuk (https://www.deviantart.com/zueuk) who had the patience to explain me all the hypertile stuff =D
There is also an awesome hypertile tutorial that you should check out first: Hypertile Uncovered With 3D
Basics
To make a basic hypertile, you will need 2 transforms: Basic hypertile
hypertile2, rotated 180 degreesbubble (small amount, about 0.25 lets say) with pre_blur
The exact bubble size to fill a hypertile can be calculated exactly, or you can just change the amount of bubble until it fits.
The hypertile has two parameters, p and q. Basically, this means it takes p-gons, with q polygons meeting at each vertex (this doesn´t mea